User blog:WhiteSeraph/LoL Training Commission Fees

Credit Values
Each of these things is worth an amount of lesson credits :3 It probably doesn't scale numerically as far as the RP cost to credit value goes, but whatever.

Skins
Preferred skins
 * Ultimate skins - 12 credits
 * Legendary skins - 7 credits
 * 1350 skins - 5credits
 * 975 skins - 3 credits
 * 750 skins - 2 credits
 * 520 skins - 1 credit
 * Mystery skins - Credit = the value of skin received
 * 260 skins - 0 credits
 * Spirit Guard Udyr
 * Infernal Nasus
 * Officer Caitlin
 * Fisherman Fizz
 * Arcade Sona
 * Steel Legion Lux

Champions
All worth 2 credits unless otherwise noted.
 * Braum - 3 credits on day of release, 5 if bundle
 * Shyvana - 1 credit
 * Malzahar - 1 credit
 * Viktor - 1
 * Diana

Champions
Champion courses last one week.
 * Specific champion with specific role - 1 credit
 * Specific champion, all viable  roles - 3 credits
 * Specific champion, all roles - 5 credits

Builds
In-depth breakdown of builds and why they do or do not work well
 * Build evaluation x 2 - 1 credit
 * Build evaluation x 5 -2 credits
 * "How to Build (champion)" 1 hour course - 2 credits

Coaching

 * Replay coaching; a play-by-play analysis of a replay of your choosing - 3 credits
 * Live coaching; coaching during a screenshare Skype call. Will probably make you win. - 5 credits

Roles
Role courses last 4-7 days, and cover most of how to play a certain role. Best stacked with a champion course :3
 * Mid - 5 credits
 * ADC - 5 credits
 * Jungle - 6 credits
 * Top - 5 credits
 * Support - 5 credits

Mechanics/Other
These courses last 1 day, and will cover a certain mechanic. Each cost 2 credits unless otherwise noted.
 * Last hitting
 * Pushing
 * Diving
 * Warding/Vision